#pragma once
#include "Import.h"

using namespace TJs;

class CMeshBuffer
{

};

struct SVertex
{
	D3DXVECTOR3 m_pos;
	D3DXVECTOR3 m_normal;
};

class CMesh{
public:
	CMesh();
	~CMesh();

	SVertex *	m_pVertexBuffer;
	int				m_nVertexCount;
	unsigned int *	m_pIndexBuffer;
	int				m_nIndexCount;
	//Material
};
